Next generation students perfer post-secondary courses that gamify learning
Implications - Comparable to e-commerce shopping versus brick and mortar retail; post-secondary educational facilities now seek to provide unique tech-incorporated classes that encourage practical learning instead of online courses. Tech-savvy Gen Z and Millennial demographics are able to better resonate and retain their focus for higher education when the classes cater to their plugged-in lifestyles. This shift in college and university classes showcases the importance of technological evolution in various industries.
Workshop Question - How important is gamification in your workplace? What does your company do to increase productivity?
Trend Themes
1. Gamified Education - Post-secondary institutions are incorporating unique tech-incorporated classes that encourage practical learning and cater to the plugged-in lifestyles of tech-savvy Gen Z and Millennial demographics, showcasing the importance of technological evolution in the education industry.
2. Wearable Fitness Tracking - Oral Roberts University's physical fitness curriculum requiring students to walk 10,000 steps daily as measured by a FitBit wearable technology device represents an opportunity for fitness and education industries to incentivize students and consumers through technology.
3. Virtual and Augmented Reality Education - Cogswell Polytechnical College's one-year certificate teaching students about virtual and augmented reality illustrates an opportunity for engineering, media art, and game programs to incorporate it as a specialized field surrounding technical industry.
Industry Implications
1. Education - Gamified education and virtual and augmented reality presents opportunities to enhance practical learning for students and technological advancements in the field.
2. Fitness - Wearable fitness tracking device incentives can be employed to encourage individuals to engage in healthy habits by integrating technology into the fitness industry.
3. Gaming - Gaming festivals and viral game college courses showcase opportunities to integrate innovative technology such as motion sensors, VR platforms in the entertainment sector.
5 Featured, 43 Examples:
92,386 Total Clicks
Date Range:
May 15 — Aug 16
Trending:
Mild
Consumer Insight Topics: