High-tech toys help kids boost activity
Implications - Though technology is often faulted for being the reason why many children don't get enough exercise, activity-focused wearables and apps for kids are disrupting that assumption. By adding in a component of gamification related to physical activity, this approach to active play bridges the interactivity of technology with the importance of exercise.
Workshop Question - How can your brand utilize technology to showcase the importance of manual movement?
Trend Themes
1. Gamification of Exercise - Adding a component of gamification related to physical activity bridges the interactivity of technology with the importance of exercise.
2. Wearable Fitness for Kids - Activity-focused wearables for kids are disrupting traditional assumptions that kids don't get enough exercise, and offering interactive ways for kids to stay healthy.
3. Active Learning - Interactive gaming and learning initiatives are finding new ways to educate kids and motivate physical activity through digital mediums.
Industry Implications
1. Childcare and Education - Childcare centers and schools could integrate interactive and physical learning into their curriculums by incorporating wearable fitness and in-class interactive gaming.
2. Fitness and Wearables - Fitness companies could develop more products specifically targeted for youth and family, tapping into the growing market for wearables and active play.
3. Fast Food and Nutrition - Fast food companies could incorporate healthy living initiatives, offering wearable fitness trackers instead of conventional toys in their children's meals.
4 Featured, 36 Examples:
95,973 Total Clicks
Date Range:
Nov 15 — May 17
Trending:
Warm
Consumer Insight Topics: