Gamers revert to mundane roleplay
Implications - The rise of virtual simulation in gaming has evolved to new heights with controller-less consoles and innovations that place players as far into a game as possible, but the advancements have brought about a new level of apathy that's showing up in new games, which simulate the mundane nature of real life.
Trend Themes
1. Death-simulating Games - 'DayZ' demonstrates that gaming simulation can blur the player's moral compass, suggesting an opportunity for the development of games that scrutinize societal values and morality.
2. Sarcastic Appliance Sim Games - 'Robot Vacuum Simulator 2013' proves that clever humor and sarcasm can elevate subpar games, offering opportunities for new games in emerging markets.
3. Recreational Virtual Reality - New applications of gamification technology, such as the 'Disunion' and 'Always Sometimes Monsters' games, suggest opportunities for the development of psychological immersive training, educational, and behavioral tools.
Industry Implications
1. Gaming Industry - With diverse and dynamic expressions of gaming, the gaming industry is expanding demand and providing opportunities for exploration.
2. Virtual Reality Industry - Virtual reality, as showcased in the 'Disunion' and 'Robot Vacuum Simulator 2013' games, has vast implications in the gaming, entertainment, hospitality, and healthcare sectors among others.
3. Educational and Training Industry - Gamification tools such as 'Always Sometimes Monsters' suggest a new way of educating and training people using interactive activities that mimic real-life scenarios, opening possibilities for higher education and community outreach.