The MoCCA by Alessandro Ortiz and Reid Nystrom Conceive a Built Caricature
Amelia Roblin — January 18, 2011 — Social Good
References: moccany.org & architizer
Anyone who feels at home in the world of graphic novels will find himself stuck within the three dimensional pages of the Museum of Comic and Cartoon Art (MoCCA) by Alessandro Ortiz and Reid Nystrom. Set for the lower east side of Manhattan, New York City, this architectural caricature of a cultural center will house gallery and retail spaces, a library, a cafe, convention and conference centers, lecture halls, a theater and administrative offices.
Looking much like an exploded scene from a comic book, the MoCCA by Alessandro Ortiz and Reid Nystrom will be composed of intersecting planes of metal, concrete and glass printed with halftone and crosshatched patterns.
Looking much like an exploded scene from a comic book, the MoCCA by Alessandro Ortiz and Reid Nystrom will be composed of intersecting planes of metal, concrete and glass printed with halftone and crosshatched patterns.
Trend Themes
1. Graphic Novel Architecture - Architects can explore the potential for creating structures inspired by graphic novel art and design.
2. Comic Book Tourism - Tourism industry professionals can capitalize on the popularity of graphic novels by creating travel itineraries for fans to visit graphic novel galleries and museums around the world.
3. Virtual Reality Galleries - Technology companies can disrupt the traditional gallery experience by creating virtual reality exhibitions that showcase graphic novel art and design.
Industry Implications
1. Architecture - Architects can leverage the graphic novel medium to inform their building designs and create more visually engaging structures.
2. Arts and Culture - Arts and culture institutions can cater to graphic novel fans by creating dedicated gallery spaces and exhibits for graphic novel art and design.
3. Technology - Technology companies can partner with graphic novel galleries and museums to create interactive exhibits using augmented reality and virtual reality technology.
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