The 'QuadBot' Walking Robot Teaches Users About Coding and Electronics
Michael Hemsworth — November 23, 2016 — Art & Design
References: kickstarter & geeky-gadgets
Those looking to foray into the world of coding, electronics and robots might be interested in the 'QuadBot' walking robot that is intended to provide everything you'll need to get started.
With consumers looking to get involved with electronic development now more than ever, the 'QuadBot' is a fun, interactive way to create and program without needing to source the components individually.
The 'QuadBot' is capable of being programmed to walk, dance and even follow users and avoid obstacles along the way. Being that the choices are ultimately up to you, the 'QuadBot' walking robot can be programmed to do a wide array of different tasks. The 'QuadBot' is great for newbie makers, those who have a little bit of experience and others who have been in the game for a while.
With consumers looking to get involved with electronic development now more than ever, the 'QuadBot' is a fun, interactive way to create and program without needing to source the components individually.
The 'QuadBot' is capable of being programmed to walk, dance and even follow users and avoid obstacles along the way. Being that the choices are ultimately up to you, the 'QuadBot' walking robot can be programmed to do a wide array of different tasks. The 'QuadBot' is great for newbie makers, those who have a little bit of experience and others who have been in the game for a while.
Trend Themes
1. DIY Robotics Education - The trend of DIY educational robots creates opportunities for disruptive innovation in the field of robotics and education technology.
2. Programmable Robots for Beginners - The trend of programmable robots for beginners creates opportunities for disruptive innovation in the field of consumer electronics and educational technology.
3. Integrated Electronics Kits for Robotics - The trend of integrated electronics kits for robotics creates opportunities for disruptive innovation in the field of electronics manufacturing and education technology.
Industry Implications
1. Robotics - The robotics industry can embrace the trend of DIY educational robots to create new products and services for the education market.
2. Consumer Electronics - The consumer electronics industry can develop programmable robots for beginners that can be easily programmed and customized by users.
3. Education Technology - The education technology industry can create integrated electronics kits for robotics that can be used in classrooms and educational programs.
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