Clicbot is a Family-Friendly Robot That Teaches Kids to Code
Laura McQuarrie — March 19, 2020 — Life-Stages
References: amazon & kickstarter
Clicbot is an educational, family-friendly robot that helps kids learn to code in a fun and interactive way. The robot has a unique character and personality created by award-winning designer Carlos Baena and Clicbot adjusts based on the way it is built—there are over 1,000 options to explore. Thanks to the bot's unique form, Clicbot is capable of climbing, dancing, walking, drawing, crawling and picking up small objects.
The robot offers six fun games like trivia, ball chaser and distance keeper, as well as battle modes that encourage competitive play. The interactive robot is also capable of offering over 200 reactions, including pet-like nuzzling, looking around when its eye is covered and getting excited when docked at the charging station.
Image Credit: Clicbot
The robot offers six fun games like trivia, ball chaser and distance keeper, as well as battle modes that encourage competitive play. The interactive robot is also capable of offering over 200 reactions, including pet-like nuzzling, looking around when its eye is covered and getting excited when docked at the charging station.
Image Credit: Clicbot
Trend Themes
1. Educational Family Robots - Disruptive innovation opportunity: Develop interactive robots that engage and educate children in a fun and interactive way.
2. Teaching Kids to Code - Disruptive innovation opportunity: Create robots that teach coding skills to children through interactive games and activities.
3. Personalized Robot Characters - Disruptive innovation opportunity: Design robots with adjustable personalities and appearance to cater to individual preferences and foster emotional connections.
Industry Implications
1. Education Technology - Disruptive innovation opportunity: Combine robotics and education to create engaging and interactive learning experiences for students.
2. Toy Manufacturing - Disruptive innovation opportunity: Integrate coding and robotics features into toys to enhance play and promote STEM education.
3. Entertainment Industry - Disruptive innovation opportunity: Develop interactive robotic entertainment products that offer a unique and personalized user experience.
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