The 'Genibot' Introduces Kids Four and Up to Coding Concepts
Michael Hemsworth — September 26, 2020 — Life-Stages
The 'Genibot' is an interactive robotic solution for children aged four and up that will help introduce them to coding concepts to get them started with their digital education as soon as possible. The robot can be used with an Android or iOS device and also supports Python as well as Scratch 3.0 programming to teach children using a wide array of techniques. The system comes packed with a range of coding cards that will teach with music, line tracing, language and other activities to boot.
The 'Genibot' also supports graphical programming and features Bluetooth 5.0 connectivity to accommodate mesh networking for group play. This helps the robot to be well-suited for group use in addition to on an individual level.
The 'Genibot' also supports graphical programming and features Bluetooth 5.0 connectivity to accommodate mesh networking for group play. This helps the robot to be well-suited for group use in addition to on an individual level.
Trend Themes
1. Interactive Robotics - The 'Genibot' introduces children to coding concepts using an interactive robotic solution.
2. Digital Education - The 'Genibot' aims to start children's digital education as early as possible by teaching coding concepts.
3. Graphical Programming - The 'Genibot' supports graphical programming, providing a user-friendly way for children to learn coding.
Industry Implications
1. Education Technology - The 'Genibot' is a disruptive innovation opportunity in the education technology industry to enhance coding education for young children.
2. Toy and Games - The 'Genibot' presents a disruptive innovation opportunity in the toy and games industry by combining robotics and coding education for children.
3. Wireless Connectivity - The 'Genibot' leveraging Bluetooth 5.0 and mesh networking presents a disruptive innovation opportunity in the wireless connectivity industry for multi-robot group play.
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