The University of Tampa Uses a Virtual Yearbook to Spice Things Up
Michael Baxter — May 4, 2014 — Tech
Virtual yearbooks are always a bit more fun than the typical paper-based ones. When you combine both though, you get something truly awe-inspiring. The University of Tampa is using an app that allows users to scan the yearbook pages like barcodes.
If you're a student of the University of Tampa then you have reason to be excited. You don't just get to give in your last, parting words as a student and give a half-hearted smile; you now get to give a short video, a slideshow or add in any other sort of cool bonuses, thanks to Aurasma.
The virtual yearbook will also show special stories from the year when certain pages are scanned, making the whole thing a more visual and interactive experience.
If you're a student of the University of Tampa then you have reason to be excited. You don't just get to give in your last, parting words as a student and give a half-hearted smile; you now get to give a short video, a slideshow or add in any other sort of cool bonuses, thanks to Aurasma.
The virtual yearbook will also show special stories from the year when certain pages are scanned, making the whole thing a more visual and interactive experience.
Trend Themes
1. Virtual Yearbooks - The increasing popularity of virtual yearbooks presents an opportunity for disruptive innovation in the print publishing industry by offering a more interactive and engaging way to capture memories.
2. Augmented Reality Apps - The use of augmented reality apps like Aurasma to create virtual yearbooks opens up potential for disruptive innovation in the education industry by offering a new, technology-enhanced experience for students.
3. Interactive Print Technology - The development of technology that allows for scanning and interaction with physical pages presents opportunities for disruptive innovation in the printing industry, particularly in the realm of education and personal keepsakes such as yearbooks.
Industry Implications
1. Education - Agencies can focus on developing technology-enhanced educational experiences such as virtual yearbooks and augmented reality apps for schools, universities and other educational institutions.
2. Printing - Printing companies can invest in developing interactive print technologies to stay ahead of the curve and offer their clients more engaging and visually appealing products like virtual yearbooks.
3. Technology - Tech companies can specialize in the development of applications, tools and platforms to enable the creation of interactive and personalized yearbooks, thereby introducing a new wave of innovation in the printing industry.
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