The Twitter Beard is More Fun than Posting What You Just Ate
Robyn Currie — November 7, 2009 — Pop Culture
References: artbackwash.blogspot & notcot.org
This Twitter Beard lets everyone have an instant illustrated mass of facial hair. After all, not everyone can grow a mustache in honor of Movember. Von R. Glitschka is the digital artist behind the first beard; he was inspired by a mask assignment he gave his Digital Illustration students.
The third image shows what Von R. Glitschka's students came up with. Would you rock this Twitter beard in honor of Movember?
Implications - It would be a different and interactive way to have your voice heard and mustache seen. In a day and age where many people seem to live just as much of their lives on Twitter as they do off it, this seems like the perfect way to share some personal imagery while raising attention for a good cause.
The third image shows what Von R. Glitschka's students came up with. Would you rock this Twitter beard in honor of Movember?
Implications - It would be a different and interactive way to have your voice heard and mustache seen. In a day and age where many people seem to live just as much of their lives on Twitter as they do off it, this seems like the perfect way to share some personal imagery while raising attention for a good cause.
Trend Themes
1. Interactive Facial Hair - Creating illustrated mass facial hair as a digital representation of personal expression and raising awareness for causes.
2. Virtual Identity - Using digital masks and avatars to enhance online presence and engage with followers on social media platforms.
3. Digital Art in Education - Exploring creative assignments and projects in digital illustration that spark imagination and encourage innovation.
Industry Implications
1. Social Media - Integrating interactive facial hair features on social media platforms to enhance user engagement and personal expression.
2. E-commerce - Developing virtual facial hair accessories for online purchase and integration with social media profiles.
3. Education - Implementing digital art assignments and projects in educational curricula to promote creativity and technological skills.
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