The Chameleon is a Family Game That Encourages Blending In
Laura McQuarrie — June 9, 2017 — Life-Stages
References: bigpotato & toyworldmag
True to its name, The Chameleon is a family-friendly game of social deduction that challenges players to do their best to bluff and blend in.
Using Code Cards and playing dice, all players—except The Chameleon—are given a secret word. While the one left out of the know must make it look as if they are on the same level as the other players, the other players are also challenged to use one-word answers that also don't look to vague, without giving up the real secret word. Throughout the game of deduction, players are challenged to discover the identity of The Chameleon, while this player hides their role to the best of their ability.
Recently, The Chameleon from Big Potato was awarded Best Party Game at the UK Games Expo.
Using Code Cards and playing dice, all players—except The Chameleon—are given a secret word. While the one left out of the know must make it look as if they are on the same level as the other players, the other players are also challenged to use one-word answers that also don't look to vague, without giving up the real secret word. Throughout the game of deduction, players are challenged to discover the identity of The Chameleon, while this player hides their role to the best of their ability.
Recently, The Chameleon from Big Potato was awarded Best Party Game at the UK Games Expo.
Trend Themes
1. Social Deduction Games - Opportunity to create more card games that challenge players to use deduction and strategy to uncover hidden identities.
2. Bluffing Games - Potential for card games that involve bluffing and deception to create an exciting and suspenseful gameplay experience.
3. Family-friendly Games - Demand for card games that can be enjoyed by players of different ages and skill levels, encouraging social interaction and family bonding.
Industry Implications
1. Board Game Industry - Opportunity for game developers to create innovative card games that cater to the growing demand for unique and engaging gameplay experiences.
2. Entertainment Industry - Potential for card games inspired by popular themes or franchises to attract a wider audience and capitalize on the success of existing properties.
3. Educational Game Industry - Power to develop card games that combine entertainment with educational elements to promote learning and critical thinking skills in a fun and interactive way.
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