Big Potato's Don't Get Got is All About Tricking Other Players
Laura McQuarrie — October 19, 2020 — Life-Stages
References: kickstarter & toyworldmag
Big Potato's Don't Get Got is a tabletop secret mission game and the newest edition has been created in collaboration with Shut Up and Sit Down. The brand-new edition of the game introduces 120 new missions and "an aggressively orange colour scheme," and it can be enjoyed by up to 20 players as an expansion of the original version.
The game of secret missions equips each player with a wallet that will get them scheming, ultimately with the aim of tricking other players into doing something without getting caught. For instance, a player may be tasked with sneaking one of the slim cards under some food and getting another player to take the food and reveal the card. The trick to winning Don't Get Got is to successfully complete three missions.
Image Credit: Big Potato
The game of secret missions equips each player with a wallet that will get them scheming, ultimately with the aim of tricking other players into doing something without getting caught. For instance, a player may be tasked with sneaking one of the slim cards under some food and getting another player to take the food and reveal the card. The trick to winning Don't Get Got is to successfully complete three missions.
Image Credit: Big Potato
Trend Themes
1. Tabletop Games - Opportunity for disruptive innovation in creating unique and immersive tabletop games that involve secret missions and collaborative gameplay.
2. Social Deduction - Opportunity for disruptive innovation in designing social deduction games that challenge players to deceive and trick others in a group setting.
3. Expansive Gameplay - Opportunity for disruptive innovation in developing board games that cater to larger groups of players, providing a more immersive and engaging experience.
Industry Implications
1. Board Game Industry - Opportunity for disruptive innovation in the board game industry to create unique, collaborative, and socially interactive games with secret mission elements.
2. Entertainment Industry - Opportunity for disruptive innovation in the entertainment industry to develop interactive experiences that combine elements of tabletop gaming and social deduction.
3. Party Game Market - Opportunity for disruptive innovation in the party game market by introducing new games that can accommodate larger groups and encourage social interaction.
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