Quirk! is a Family Card Game That Has Players Show Their Silly Side
Laura McQuarrie — June 9, 2020 — Life-Stages
References: gibsonsgames & toyworldmag
Quirk! is a new family card game from Gibsons that's suited for two to six players, who will need to show off how silly they can be by doing their best character impressions. Ultimately, players are challenged to collect the most Quirks they can to win—and this can be done by matching sets of characters like ninjas, dragons and superheroes.
Quirk got its start as a Kickstarter launch from independent game designer Emma May and Gibsons has now teamed up with Emmerse Studios to licence the funny family card game. The new version of the game offers all the fun of the original but with new characters, new packaging and all-new Mischief cards that disrupt the game whenever they pop up.
Image Credit: Gibsons
Quirk got its start as a Kickstarter launch from independent game designer Emma May and Gibsons has now teamed up with Emmerse Studios to licence the funny family card game. The new version of the game offers all the fun of the original but with new characters, new packaging and all-new Mischief cards that disrupt the game whenever they pop up.
Image Credit: Gibsons
Trend Themes
1. Family-friendly Card Games - The popularity of card games that cater to families could inspire new takes on classic games or the creation of entirely new games to serve this market.
2. Humor-driven Games - Game developers could tap into the growing interest in games that prioritize humor to create new and innovative games that make people laugh and enjoy time with friends and family.
3. Innovative Card Game Mechanics - The development of new mechanics, like the Mischief cards in Quirk!, offers unique opportunities for creating innovative new card games that rely on new types of gameplay elements.
Industry Implications
1. Gaming - The gaming industry, both digital and tabletop, could benefit from the increasing demand for family-friendly games that provide laughter and enjoyment.
2. Entertainment - Other industries that serve families, such as the entertainment industry, could look for ways to incorporate similar humor-driven experiences into their offerings.
3. Toys and Games - The toy and game industry could explore new opportunities to create games that prioritize humor, especially as more people look for ways to entertain themselves and their families at home.
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