Nevermet is a Virtual Dating App Designed for the Metaverse
Elena Rahman — March 10, 2022 — Tech
References: nevermet.io & virtualrealitytimes
Nevermet is a new dating app designed specifically for virtual reality users on the metaverse. The app allows users to create a social profile with their preferred age and gender filters and swipe through other users looking for similar criteria. While the concept seems similar to other popular dating apps, Nevermet uses videos and images of the user's VR persona rather than posting real photos of themselves.
Users upload their custom VRChat avatar as human faces are strictly prohibited on the Nevermet platform. Instead, users are judged by their avatar movements, style, and voice. According to Cheerio, the app's creator, VR has the potential to disrupt the dating app market by offering people a way to connect in a fantastical environment.
Image Credit: Nevermet
Users upload their custom VRChat avatar as human faces are strictly prohibited on the Nevermet platform. Instead, users are judged by their avatar movements, style, and voice. According to Cheerio, the app's creator, VR has the potential to disrupt the dating app market by offering people a way to connect in a fantastical environment.
Image Credit: Nevermet
Trend Themes
1. Virtual Reality Dating - The rise of VR-based dating apps like Nevermet presents opportunities for disruptive innovation in the online dating industry.
2. Avatar-based Profiles - Avatar-based profiles like those on Nevermet can disrupt traditional online profile construction methods and offer a unique user experience for social media in general.
3. Socializing in VR - The trend toward socializing in virtual reality environments, as demonstrated by Nevermet, has numerous implications for entertainment, gaming, and even remote work meetings.
Industry Implications
1. Online Dating - Virtual reality dating apps like Nevermet have the potential to shake up the online dating industry, offering a unique and fantastical way to connect with others.
2. Social Media - Social media platforms could integrate avatar-based profiles into their platforms to create a new way of connecting with people and present new advertising opportunities.
3. Virtual Reality - The rise of VR-based socializing, as demonstrated by Nevermet, exemplify how virtual reality environments can be utilized for social purposes and presents a new market for virtual reality developers.
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