'Morgan Lives in a Rocket House in VR' Offers New Ways to Watch
Laura McQuarrie — October 30, 2017 — Pop Culture
References: morganlivesinarockethouse & roadtovr
'Morgan Lives in a Rocket House' is an animated preschool series that's all about Morgan, a kid who is "marooned on an alien planet lightyears from Earth."
Morgan Lives in a Rocket House in VR is set to introduce an all-new way for kids to enjoy animated cartoons by making the viewing experience highly interactive. The first VR episode in the series is just four minutes in length, making it possible for kids to view the cartoon as usual, or from the perspective of a small ant or a tall giant.
While there are many VR experiences that are targeted towards kids, many virtual reality headset manufacturers suggested age limits for users, as it is unknown how VR will impact a young child's development.
Morgan Lives in a Rocket House in VR is set to introduce an all-new way for kids to enjoy animated cartoons by making the viewing experience highly interactive. The first VR episode in the series is just four minutes in length, making it possible for kids to view the cartoon as usual, or from the perspective of a small ant or a tall giant.
While there are many VR experiences that are targeted towards kids, many virtual reality headset manufacturers suggested age limits for users, as it is unknown how VR will impact a young child's development.
Trend Themes
1. Interactive VR Cartoons - Introducing a new way for kids to enjoy animated cartoons by making the viewing experience highly interactive.
2. VR Experiences for Kids - Creating virtual reality experiences specifically targeted towards children for entertainment and educational purposes.
3. Impact of VR on Child Development - Exploring the potential effects of virtual reality on the cognitive and emotional development of young children.
Industry Implications
1. Entertainment - Incorporating interactive VR technology into existing entertainment platforms and creating new experiences for children.
2. Education - Using virtual reality in educational settings to enhance learning and engagement for young students.
3. Child Development - Conducting research and developing guidelines to understand and address the impact of virtual reality on child development.
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