Canon's Kokomo Platform Allows Uses to Chat Face-to-Face in the Metaverse
Canon is debuting a new virtual reality (VR) platform called Kokomo. Initially unveiled at Consumer Electronics Show (CES), Kokomo allows users to communicate face-to-face in a virtual environment with a live video feed. Users can “engage in immersive calls in dynamic, living, breathing environments” and use equipment such as VR headsets and smartphones.
Kokomo users can make an ‘ImmersiveCall’ to chat with another user who has a compatible device and is registered. Through this technology, users can communicate in a simple fashion similar to traditional phone and video calls. 'Media Player' shares photos and videos in the space so participants can view them together during the call.
Canon also has plans to launch a Kokomo headset that is compatible with the app.
Image Credit: Canon
Kokomo users can make an ‘ImmersiveCall’ to chat with another user who has a compatible device and is registered. Through this technology, users can communicate in a simple fashion similar to traditional phone and video calls. 'Media Player' shares photos and videos in the space so participants can view them together during the call.
Canon also has plans to launch a Kokomo headset that is compatible with the app.
Image Credit: Canon
Trend Themes
1. Virtual Reality Communication - Opportunities arise for developing virtual reality communication platforms that allow users to communicate face-to-face in a virtual environment.
2. Immersive Calls - There is potential for immersive call technology that enhances communication experiences and mimics traditional phone and video calls in a more engaging manner.
3. Virtual Reality Headsets - Companies can consider developing VR headsets that are compatible with communication platforms to provide a more immersive experience for users.
Industry Implications
1. Telecommunications - Telecommunication companies can explore virtual reality communication technology to offer a more immersive and engaging communication experience for their customers.
2. Consumer Electronics - Consumer electronics companies can invest in developing VR headsets and other devices that are compatible with virtual reality communication platforms.
3. Social Media - Social media companies can incorporate virtual reality communication features to provide new and engaging ways for users to connect and interact with each other.
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