Chinese Artist Hong Hao Comments on Rising Consumerism in China
Meghan Young — March 8, 2013 — Art & Design
References: pacegallery & visualnews
The magnificent mosaics created by Hong Hao, one of China’s most famous contemporary artists today, are made up of everyday household objects. Unlike similar collaged creations, Hong Hao's work doesn't focus on arranging the physical items as though it were a real life game of Tetris. Instead, his process includes scanning, configuring and enhancing the image to come to a final product that he then proceeds to print.
Inspired by the rising consumerism in China, Hong Hao includes such ordinary objects as rice cookers, toys, cups, books on Mao Zedong and even Nintendo game controllers in his eclectic works of art. Hong Hao's collection will be at the Pace Gallery in Beijing from March 16 to April 27.
Inspired by the rising consumerism in China, Hong Hao includes such ordinary objects as rice cookers, toys, cups, books on Mao Zedong and even Nintendo game controllers in his eclectic works of art. Hong Hao's collection will be at the Pace Gallery in Beijing from March 16 to April 27.
Trend Themes
1. Household Object Mosaics - Opportunity for artists to create unique and thought-provoking artwork by using everyday household objects to comment on consumerism.
2. Rising Consumerism in China - Potential for businesses to cater to the growing consumer demand in China by offering innovative and culturally-relevant products and services.
3. Digital Transformation of Art - Disruption in the art industry as artists utilize digital tools and techniques, such as scanning and image enhancement, to create innovative and engaging artwork.
Industry Implications
1. Art - Opportunity for art galleries and museums to showcase and promote artists who incorporate everyday household objects into their works.
2. Consumer Products - Potential for consumer product manufacturers to collaborate with artists like Hong Hao to create limited edition products that appeal to art enthusiasts and collectors.
3. Technology - Opportunity for technology companies to develop tools and software that enhance and support digital art creation, enabling artists to push boundaries and explore new possibilities.
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