The 'WOD.52' Playing Cards Help Consumers Change Up Their Workout
Katherine Pendrill — February 25, 2016 — Lifestyle
'WOD.52' is a set of fitness-focused playing cards that help consumers change up their workout. Although there are a wide variety of apps for helping consumers develop a new fitness regime, all of these programs require having a smartphone or tablet on hand at all times. These portable playing cards provide a low-tech solution for gym-goers who are looking to add a little bit more variety to their workout.
WOD.52 consists of three different cards categorized as Style, Movement and Joker. To use the cards, users begin by selecting one of the eight Style cards that detail the type of workout they will be doing. They then select one of the 24 Movement cards that include graphic instructions for exercises such as push-ups, squats and sit-ups. For those looking for a challenge, the Joker cards offer instructions for additional moves to do between each round.
The app is largely designed for Crossfitters who may be looking for a way to change up their routine.
WOD.52 consists of three different cards categorized as Style, Movement and Joker. To use the cards, users begin by selecting one of the eight Style cards that detail the type of workout they will be doing. They then select one of the 24 Movement cards that include graphic instructions for exercises such as push-ups, squats and sit-ups. For those looking for a challenge, the Joker cards offer instructions for additional moves to do between each round.
The app is largely designed for Crossfitters who may be looking for a way to change up their routine.
Trend Themes
1. Fitness-focused Playing Cards - Opportunity for the development of more fitness-focused games and activities that provide variety to workouts.
2. Low-tech Workout Solutions - Potential for the creation of more low-tech fitness tools and accessories that do not require smartphones or tablets.
3. Varied Exercise Instruction - Opportunity for the creation of more exercise instruction cards or decks that offer graphic instructions for different movements.
Industry Implications
1. Fitness Equipment - Disruptive innovation opportunity for fitness equipment manufacturers to incorporate game-like elements into their products.
2. Gaming - Opportunity for the gaming industry to develop more fitness-focused games or gamified workout experiences that can be played anywhere.
3. Physical Education - Potential for physical education programs and instructors to utilize fitness-focused playing cards to add variety and engagement to workouts.
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