The StealthGO Plank Trainer Comes with Four Free Games
Michael Hemsworth — January 11, 2022 — Lifestyle
The StealthGO Plank Trainer is a digital workout accessory for athletes or amateur workout enthusiasts alike to incorporate into their routine when seeking out a way to shake up their usual workout routine. The unit works by being paired with your smartphone in the dedicated docking section and will enable users to work out with one of four free games. Exercisers must use their body to control the motion in the game to keep their focus on the pastime instead of feeling the burn in their muscles.
The StealthGO Plank Trainer is compatible for use with both Android and iOS smartphones, and is paired with a set of angular arm pads along with ergonomic hand grips to help users maximize their comfort during use.
The StealthGO Plank Trainer is compatible for use with both Android and iOS smartphones, and is paired with a set of angular arm pads along with ergonomic hand grips to help users maximize their comfort during use.
Trend Themes
1. Connected Workout Platforms - Growth opportunity for companies to create digital workout accessories that can be paired with smartphones to enhance customer engagement and workout experience.
2. Gamified Fitness - Opportunity for fitness companies to create gamified workout experiences that utilize body movements to make working out more entertaining and engaging for customers.
3. Smartphone-enabled Fitness Accessories - Opportunity for companies to develop smartphone-enabled workout accessories to increase customer engagement by combining technology and traditional exercise methods.
Industry Implications
1. Fitness Equipment - Companies in the fitness equipment industry can explore the potential for disruptive innovation by creating workout accessories that can be paired with smartphones for enhanced workout experiences.
2. Mobile App Development - Developers in the mobile app industry can find new markets by creating workout-related apps that integrate with smart workout accessories and provide users with gamified fitness experiences.
3. Gaming Industry - Opportunity for companies in the gaming industry to collaborate with fitness companies and use body movements in games to further gamify working out and create new customer experiences.
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