BlindConsole is an AR Console Designed for Visually Impaired People
Grace Mahas — July 23, 2019 — Social Good
References: blindconsole & kickstarter
As the popularity of video games continues to rise, technology company NOVIS recently launched BlindConsole -- a virtual console that's specifically designed to cater to blind and visually impaired individuals. The virtual console boasts 360 degree sound with acoustic feedback and Bluetooth connectivity.
The BlindConsole boasts gesture recognition and tactile feedback along with motion tracking capabilities. With multi-player features, users with or without sight can play a variety of video games.
To use the device, simply connect the virtual console to BlindConsole's app using Bluetooth. After the desired game is selected, users can follow the audio tutorial to begin interacting with the game. The BlindConsole seeks to break barriers and allows blind and visually impaired individuals to play previously inaccessible games
The BlindConsole boasts gesture recognition and tactile feedback along with motion tracking capabilities. With multi-player features, users with or without sight can play a variety of video games.
To use the device, simply connect the virtual console to BlindConsole's app using Bluetooth. After the desired game is selected, users can follow the audio tutorial to begin interacting with the game. The BlindConsole seeks to break barriers and allows blind and visually impaired individuals to play previously inaccessible games
Trend Themes
1. Virtual Assistive Technology - There is an opportunity to innovate virtual technology as an assistive device for people with disabilities.
2. Acoustic Feedback in Gaming - With the rise of virtual reality games, there is an opportunity to use acoustic feedback in gaming to enhance user experience.
3. Gesture Recognition as Accessibility - Gesture recognition can be used as an accessibility feature to cater to visually impaired and blind individuals.
Industry Implications
1. Gaming - Virtual consoles designed for people with disabilities can be an opportunity for the gaming industry to tap into a previously untapped market.
2. Assistive Technology - Assistive technology can greatly benefit from advancements in virtual technology for people with disabilities.
3. Healthcare - Virtual consoles and assistive technology can be utilized in healthcare settings to promote inclusivity for patients with disabilities.
1.9
Score
Popularity
Activity
Freshness