'The Body VR' is an Educational Trip Through the Human Body
Joey Haar — October 4, 2016 — Social Good
References: store.steampowered & thenextweb
Generations of children have been awed by the idea of shrinking oneself down and exploring the interior of the human body, with cartoons like 'Osmosis Jones,' 'The Magic School Bus,' and 'Rugrats' only propagating that, but 'The Body VR' makes it more achievable than ever. The VR experience takes consumers on a journey through the human body, letting them experience it in an immersive way.
Though The Body VR is designed to be an educational experience, it is somewhat graphic in nature, making it primarily an experience for older students (rather than the kids who might watch the programs mentioned above.) Further, the lessons in The Body VR are somewhat technical, expounding on the mechanics of things like cell makeup and how viruses function.
Though The Body VR is designed to be an educational experience, it is somewhat graphic in nature, making it primarily an experience for older students (rather than the kids who might watch the programs mentioned above.) Further, the lessons in The Body VR are somewhat technical, expounding on the mechanics of things like cell makeup and how viruses function.
Trend Themes
1. Virtual Reality Education - Developing immersive virtual reality experiences for educational purposes targeting specific age groups presents a disruptive innovation opportunity.
2. Biological VR Entertainment - Creating graphic yet interactive virtual reality experiences for exploring the human body unlocks a new avenue for entertainment and simulation development.
3. VR Science Learning - Exploring a more in-depth and practical understanding of science through virtual reality experiences presents an innovative opportunity for teaching and learning.
Industry Implications
1. Education - Virtual reality can enhance the educational experience by providing interactive and immersive learning opportunities to students of all ages.
2. Entertainment - Virtual reality has the potential to transform the entertainment industry by enabling the creation of new experiences that are both graphic and interactive.
3. Science and Technology - Virtual reality has a significant opportunity in science and technology, enabling researchers to view scientific studies in a completely new and innovative way.
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