The Conceptual 'Squashy' VR Education Device Has a Tactile Form
Michael Hemsworth — July 21, 2023 — Art & Design
References: behance.net & tuvie
The conceptual 'Squashy' VR education device has been designed by Eunhye Sim as a clay-inspired system for children to help them partake in lessons in an immersive manner. The virtual reality (VR) system is meant to stimulate all five senses by utilizing an array of technologies and also work with a ToF sensor inside the handheld device to detect for changes in form. The multidimensional aspect of the education system could help to greatly enhance retention of new concepts amongst young children.
The conceptual 'Squashy' VR education device identifies how technology-focused educational experiences could be evolved in the near-future. The use of VR is expected to be integrated more deeply as a way to help students better understand topics with greater complexity.
The conceptual 'Squashy' VR education device identifies how technology-focused educational experiences could be evolved in the near-future. The use of VR is expected to be integrated more deeply as a way to help students better understand topics with greater complexity.
Trend Themes
1. Technology-focused Education Experiences - Disruptive innovation opportunity: Expanding the use of virtual reality (VR) technology in educational settings could enhance learning and understanding.
2. Multi-sensory Learning - Disruptive innovation opportunity: Creating educational devices that stimulate multiple senses could improve retention and engagement among students.
3. Integration of Tof Sensors - Disruptive innovation opportunity: Incorporating Time of Flight (ToF) sensors in educational devices could enable interactive learning experiences based on changes in form.
Industry Implications
1. Education Technology - Disruptive innovation opportunity: Developing VR devices and multi-sensory learning tools for educational institutions and online learning platforms.
2. Entertainment Technology - Disruptive innovation opportunity: Adapting VR technology and multi-sensory experiences for entertainment purposes, such as gaming and theme parks.
3. Sensor Technology - Disruptive innovation opportunity: Applying ToF sensors in various industries, including educational devices, medical devices, and smart home systems.
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