The Robobloq 'Q-Dino' Robot is for Kids Aged 10 and Up
Michael Hemsworth — July 3, 2019 — Tech
The Robobloq 'Q-Dino' robot is an educational solution for children aged 10 and up that will offer them a way to get started with coding in a fun, interactive manner.
The kit comes with more than 230 pieces that can all be used to create either a dinosaur or crocodile robot, depending on preferences. Once assembled, the robot can be coded via the accompanying app to perform an array of movements and tricks; the drag-and-drop interface ensures that children can quickly pick up the process without the need for formal lessons beforehand.
The Robobloq 'Q-Dino' robot is based on an Arduino and features a graphical programming interface to make it suitable even for users without a science or technology background.
The kit comes with more than 230 pieces that can all be used to create either a dinosaur or crocodile robot, depending on preferences. Once assembled, the robot can be coded via the accompanying app to perform an array of movements and tricks; the drag-and-drop interface ensures that children can quickly pick up the process without the need for formal lessons beforehand.
The Robobloq 'Q-Dino' robot is based on an Arduino and features a graphical programming interface to make it suitable even for users without a science or technology background.
Trend Themes
1. Educational Robot Kits - The growing demand for educational robot kits for kids aged above 10 presents an opportunity for companies to offer more fun, interactive, and easy-to-use coding solutions.
2. Interactive Learning Platforms - Interactive learning platforms that incorporate drag-and-drop interfaces and graphical programming may disrupt traditional learning methods and make coding accessible to all, regardless of their background or age.
3. STEM Education - The rise of DIY robotics kits for education is driving interest in STEM education, providing opportunities to expand curriculums and create new learning paths that merge science, technology, engineering and math for younger learners.
Industry Implications
1. Edtech Industry - The EdTech industry could leverage the shift in consumer interests towards educational robotic kits for children and offer more innovative, affordable, and engaging solutions to enrich the learning experience.
2. Toy Industry - The increasingly popularity of interactive and programmable robot toys could offer a new source of growth for the toy industry by tapping into the market demand for educational playthings that promote STEM skills.
3. Gaming Industry - The gaming industry could benefit from educational game development in the form of interactive robot kits, thereby encouraging kids to learn and engage with tech at a younger age.
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