Oleg Mavromatti Puts his Life in the Hands of the Internet
Michael Hines — November 10, 2010 — Art & Design
References: svoichuzoi.org & buzzfeed
Oleg Mavromatti is a Russian artist who is conducting a live art experiment that is literally shocking. Oleg Mavromatti is currently collecting votes on his website that decide whether or not he will be electrocuted.
Oleg Mavromatti has strapped himself to an electric chair and will live-stream all of his shocks. Every 100 votes gives the artist one shock. The artist gives a seemingly reasonable explanation for why he is leaving his health and possibly even his life in the hands of the Internet in the attached video.
Oleg Mavromatti has strapped himself to an electric chair and will live-stream all of his shocks. Every 100 votes gives the artist one shock. The artist gives a seemingly reasonable explanation for why he is leaving his health and possibly even his life in the hands of the Internet in the attached video.
Trend Themes
1. Live Streaming Performance Art - Opportunities for artists to engage with global audiences in real-time through technology-assisted performance art experiments.
2. Interactive Audience Participation - Increased demand for engaging and interactive art experiences that blur the line between artist and audience, facilitated by technology.
3. Extreme Endurance Art - Growing interest in unconventional forms of art that challenge the limits of human endurance and create a sense of danger or risk through the use of extreme physical sensations.
Industry Implications
1. Technology and Entertainment - Innovative integration of technology into live performances, creating immersive audience experiences and new revenue streams for entertainers.
2. Art and Culture - Opportunities for unconventional, boundary-pushing artist-entrepreneurs to create unique art vehicles that leverage social media, live performance, and public participation.
3. Health and Fitness - The use of extreme physical sensations in art performances serves as a potential platform for promoting physical fitness and health, particularly through mobile or wearable technology.
5.4
Score
Popularity
Activity
Freshness