The littlebits Gizmos & Gadgets Kit Can Make 16 Different Inventions
Michael Hemsworth — December 9, 2016 — Life-Stages
References: littlebits.cc & thegadgetflow
Allowing children to create mobile gadgets themselves, the littlebits Gizmos & Gadgets Kit is a new kind of maker kit that's intended to help kids learn and make at their own pace. The littlebits Gizmos & Gadgets Kit is capable of creating over 16 different inventions physically and thousands virtually thanks to the accompanying app.
The littlebits Gizmos & Gadgets Kit helps provide children with a means of learning about STEM/STEAM without having to perform tests or participate in formalized lessons. The mobile gadget kit act as a great way for parents to help support kids with a penchant for making to ensure they continue learning even when they're creating. The littlebits Gizmos & Gadgets Kit comes packed with 13 bits, a 60-page guidebook and 56 other accessories.
The littlebits Gizmos & Gadgets Kit helps provide children with a means of learning about STEM/STEAM without having to perform tests or participate in formalized lessons. The mobile gadget kit act as a great way for parents to help support kids with a penchant for making to ensure they continue learning even when they're creating. The littlebits Gizmos & Gadgets Kit comes packed with 13 bits, a 60-page guidebook and 56 other accessories.
Trend Themes
1. DIY Mobile Gadgets - The rise of DIY mobile gadget kits for children is disrupting traditional toy manufacturing and education industries.
2. STEAM Education - STEM/STEAM education is being revolutionized by the introduction of fun, hands-on learning tools like littlebits Gizmos & Gadgets Kit.
3. Child-led Learning - The trend towards child-led learning is growing, and products like littlebits Gizmos & Gadgets Kit are offering a fun and engaging way for kids to learn through hands-on experimentation.
Industry Implications
1. Toy Manufacturing - Toy manufacturers can stay competitive by incorporating the latest technology and educational methods within the design and functionality of their products.
2. Education - Educational institutions can implement more hands-on, experiential learning tools like littlebits Gizmos & Gadgets Kit to engage students and promote innovative thinking.
3. Tech Industry - The tech industry can capitalize on the increasing trend of maker culture and DIY electronic kits by innovating new products and services, and investing in STEAM education initiatives.
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