Osmo's Little Genius Starter Kit Taps Classic Learning Methods
Kalin Ned — January 29, 2020 — Life-Stages
References: playosmo & businesswire
The Little Genius Starter Kit is Osmo's latest venture geared toward providing parents with holistic and innovative ways to encourage their children's curiosity. The product is unique as it combines new tech—Osmo worked with European tech leader Marbotic on this, with classic methods of learning. That is, the kit builds on traditional approaches for hands-on play that are suggested by Montessori and Fröbel. The Little Genius Starter Kit combines these classic methods with artificial intelligence and extensive data-based research to create a "tangible learning experience."
Osmo's product is appropriate for ages three to five and it builds on a few core developmental skills. From vocabulary, problem-solving and letters to emotions and creative confidence, the modules are divided into four experiences. These include the 'Tangible ABC's,' the 'Squiggle Magic,' 'Costume Party,' and 'Stories.'
Osmo's product is appropriate for ages three to five and it builds on a few core developmental skills. From vocabulary, problem-solving and letters to emotions and creative confidence, the modules are divided into four experiences. These include the 'Tangible ABC's,' the 'Squiggle Magic,' 'Costume Party,' and 'Stories.'
Trend Themes
1. Holistic Learning - Opportunity to combine classic learning methods with new technology and AI for a more well-rounded educational experience.
2. Hands-on Play - Opportunity to create interactive, tangible learning experiences that engage children's curiosity and creativity.
3. Personalized Education - Opportunity to use extensive data-based research and AI to tailor educational experiences to individual children's needs.
Industry Implications
1. Educational Technology - Opportunity for companies in the edtech industry to develop innovative learning products that integrate classic methods with new technology.
2. Toy Manufacturing - Opportunity for toy manufacturers to create educational toys that promote hands-on play and interactive learning.
3. Childcare and Education Services - Opportunity for childcare centers and educational institutions to incorporate holistic, personalized learning experiences into their curriculum.
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