The Human Chair is a Great Way to Get Someone You Like Close to You
Ian Andrew Panganiban — June 10, 2013 — Unique
References: andrewkreps & incrediblethings
The 'Human Chair' is a furniture piece that lets you live out your dream of becoming a chair.
Created by artist Jamie Isenstein, the Human Chair is a piece of furniture that people can wear. Oftentimes, people find themselves in situations where there's a lack of chairs in the vicinity. The Human Chair isn't just a creepy outfit, but it's also a means of providing comfort to people with tired legs -- as long as they're comfortable with the idea of sitting on someone. People can also use the furniture as a means to trick unsuspecting people into sitting on them -- just be mindful about scratching your nose or else the whole prank is ruined.
Created by artist Jamie Isenstein, the Human Chair is a piece of furniture that people can wear. Oftentimes, people find themselves in situations where there's a lack of chairs in the vicinity. The Human Chair isn't just a creepy outfit, but it's also a means of providing comfort to people with tired legs -- as long as they're comfortable with the idea of sitting on someone. People can also use the furniture as a means to trick unsuspecting people into sitting on them -- just be mindful about scratching your nose or else the whole prank is ruined.
Trend Themes
1. Wearable Furniture - Creating furniture that doubles as clothing provides convenience and flexibility for people in need of seating.
2. Comfort-driven Design - Designing furniture with the purpose of providing comfort to individuals addresses the need for relaxation in various settings.
3. Interactive Prank Objects - Developing furniture pieces that incorporate playful elements can create entertaining and surprising experiences for users.
Industry Implications
1. Home Furnishings - The home furnishings industry can explore wearable furniture designs as a unique and versatile seating option for consumers.
2. Fashion and Apparel - The fashion and apparel industry has an opportunity to integrate furniture-inspired clothing that offers functionality and style.
3. Entertainment and Events - The entertainment and events industry can embrace interactive prank objects as part of immersive experiences or engaging installations.
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