Holodia is Using VR Technology to Make Fitness More Fun and Accessible
Katherine Pendrill — June 24, 2016 — Lifestyle
A French company called Holodia is teaming up with HTC Vive to use VR technology to transform the fitness industry. In recent years, there has been a growing demand for products and service that make fitness more fun and accessible. This VR platform would use virtual coaching sessions to give consumers the ability to workout in a virtual environment.
Holodia is currently working on a series of immersive fitness experiences that make exercise easier and more fun. The experiences consist of virtual coaching sessions that take place in virtual environments. Each experience has different levels for exercises such as biking, running and rowing. As consumers make their way through each virtual environment, they will be able to gauge their progress in real-time. The platform will also allow consumers to interact with others, adding a social element to the fitness experience.
Holodia is currently working on a series of immersive fitness experiences that make exercise easier and more fun. The experiences consist of virtual coaching sessions that take place in virtual environments. Each experience has different levels for exercises such as biking, running and rowing. As consumers make their way through each virtual environment, they will be able to gauge their progress in real-time. The platform will also allow consumers to interact with others, adding a social element to the fitness experience.
Trend Themes
1. VR Fitness Technology - Using VR technology to revolutionize the fitness industry by creating immersive workout experiences.
2. Virtual Coaching Sessions - Creating personalized coaching sessions for users to enhance their experience and provide better results.
3. Social Fitness - Incorporating social elements into fitness platforms for a more interactive experience and community-building.
Industry Implications
1. Fitness - Integrating VR technology into fitness to make workouts more appealing and accessible for consumers.
2. Virtual Reality - Utilizing VR technology to create immersive experiences in the fitness industry.
3. Technology - Exploring the use of virtual reality and personalized coaching in other areas of technology, such as rehabilitation and physical therapy.
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