The '360VRFit' Works with Any Existing Cycle
Colin Smith — February 14, 2022 — Tech
References: kickstarter
The '360VRFit' is a virtual reality (VR) headset paired with an Internet of things (IoT) sensor that adds VR functionality to any at-home cycling device. The 'M2ME' IoT sensor is placed on the foot pedal of the cycling device. This sensor then pairs to the main 360VRFit headset to effectively skyrocket any old cycling device into the age of the Metaverse.
As opposed to common VR headsets that fully cover the face, the 360VRFit is designed to be more comfortable and accessible. To achieve this, the designers made the headset open-concept, so it appears like a headband with a suspended screen in front of the wearer. With this device, users can connect to other players online in VR and play exercise-focused games, compete with one another to meet goals, and socialize while exercising from the comfort of their homes.
Image Credit: 360VRFit
As opposed to common VR headsets that fully cover the face, the 360VRFit is designed to be more comfortable and accessible. To achieve this, the designers made the headset open-concept, so it appears like a headband with a suspended screen in front of the wearer. With this device, users can connect to other players online in VR and play exercise-focused games, compete with one another to meet goals, and socialize while exercising from the comfort of their homes.
Image Credit: 360VRFit
Trend Themes
1. Vr-based Fitness - The merging of VR technology and fitness equipment can create innovative and interactive workout solutions that offer users an immersive experience in the comfort of their own homes.
2. Iot-enabled Wearables - The use of IoT sensors in fitness equipment such as the 360VRFit allows for a more personalized and data-driven workout experience that tracks the user's progress and provides real-time feedback.
3. Gamification of Exercise - Fitness equipment integrated with VR technology and IoT sensors opens up new opportunities for the gaming industry to create immersive and engaging fitness games that appeal to a wider audience.
Industry Implications
1. Fitness Equipment Manufacturers - Incorporating VR technology and IoT sensors into their existing products can enable fitness equipment manufacturers to create unique and innovative exercise solutions that cater to a broader customer base.
2. Gaming Industry - The gamification of exercise using VR technology and IoT sensors presents an opportunity for the gaming industry to expand their offerings by creating interactive and immersive fitness games for users.
3. Virtual Reality Companies - The development of VR-based fitness equipment like the 360VRFit creates opportunities for virtual reality companies to partner with fitness equipment manufacturers and create unique, interactive, and immersive exercise solutions.
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