Sakakibara Kikai’s Giant Robot Is a Marvel of Design
Ian Andrew Panganiban — May 3, 2013 — Tech
References: sakakibara-kikai.co.jp & designtaxi
Robots have been a part of society a lot longer than most people think; since the conception of the first robot, people have fantasized about owning their giant robot.
The Japanese company Sakakibara Kikai created a giant ride-able robot for children. The machine is guided with the use of hand controls that can easily be used by most children. The design of the robot is similar to Capcom’s Tron Bonne’s Gustaff robot, but without the capabilities of being able to shoot missiles or lift boulders. Similar to the Gustaff, the robot can walk forward, backwards and do spins. It measures in at about 6 feet tall and requires a battery to operate.
The giant robot is a marvel of engineering and design, which will be on every child’s gift list.
The Japanese company Sakakibara Kikai created a giant ride-able robot for children. The machine is guided with the use of hand controls that can easily be used by most children. The design of the robot is similar to Capcom’s Tron Bonne’s Gustaff robot, but without the capabilities of being able to shoot missiles or lift boulders. Similar to the Gustaff, the robot can walk forward, backwards and do spins. It measures in at about 6 feet tall and requires a battery to operate.
The giant robot is a marvel of engineering and design, which will be on every child’s gift list.
Trend Themes
1. Giant Ride-able Robots - The creation of giant ride-able robots presents opportunities for immersive and interactive experiences for children and adults alike.
2. Hand-controlled Machines - The development of hand-controlled machines opens up possibilities for intuitive and user-friendly control interfaces in various industries.
3. Robot Design and Engineering - The advancements in robot design and engineering create opportunities for innovative and functional robotic solutions in different sectors.
Industry Implications
1. Toys and Entertainment - The toy and entertainment industry can explore the production of giant ride-able robots as captivating and interactive play experiences for children.
2. Gaming - The gaming industry can leverage the concept of hand-controlled machines to enhance user engagement and immersion in virtual reality and augmented reality gaming experiences.
3. Robotics and Engineering - The robotics and engineering industry can utilize the advancements in robot design and engineering to develop cutting-edge and practical robotic solutions for various applications, such as industrial automation and healthcare.
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