The Gamer Fit Exercise Videos Mimics Moves From Popular Games
Elise Ying-Hei Ho — October 13, 2012 — Pop Culture
Gamer Fit exercise videos are targeted towards those who are glued to their games and computers.
When I was a kid, everyone in the playground ran around and played tag and went up and down the slides, never wanting recess to end. But now, most children, and adults too, are not getting enough exercise they need. Most people spend too much time chasing Mario Karts instead of chasing their friends on the playground.
In Gamer Fit, each position is named after a classic move in games such as Koopa Troopa and Southern Oracle. Some of these moves even require props like the Controller Twists where the ancient humongous joystick boxes are used. Whatever gets you off the chair, right?
When I was a kid, everyone in the playground ran around and played tag and went up and down the slides, never wanting recess to end. But now, most children, and adults too, are not getting enough exercise they need. Most people spend too much time chasing Mario Karts instead of chasing their friends on the playground.
In Gamer Fit, each position is named after a classic move in games such as Koopa Troopa and Southern Oracle. Some of these moves even require props like the Controller Twists where the ancient humongous joystick boxes are used. Whatever gets you off the chair, right?
Trend Themes
1. Gamer Fit Exercise Videos - Opportunity to create and market exercise videos specifically targeted towards gamers, incorporating moves from popular games.
2. Fitness Gaming - Disruptive innovation opportunity to develop interactive gaming platforms that promote physical fitness and incorporate popular game moves.
3. Prop-based Exercises - Opportunity to design and sell fitness equipment and props that mimic the controllers and gadgets used in popular video games.
Industry Implications
1. Fitness and Wellness - Opportunity for fitness and wellness industry to tap into the gaming market by creating exercises and programs catering to gamers.
2. Gaming and Entertainment - Opportunity for gaming and entertainment industry to develop fitness-oriented games that combine virtual reality and physical activity.
3. Sports Equipment and Accessories - Opportunity for sports equipment and accessories industry to create and sell exercise equipment and props inspired by popular video game controllers and gadgets.
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