GameBlast19 Changes Lives by Making it Possible for All to Play
Amy Duong — March 21, 2019 — Social Good
References: specialeffect.org.uk & gameblast19.org.uk
GameBlast19 is UK's largest gaming marathon weekend and it acts from an angle that is driven by inclusivity with the mission to spread the passion of gaming without allowing disabilities to be an opposing factor. It helps thousands of people that are affected by physical disabilities by supplying them with game controllers and keyboards that are suitable to their needs.
GameBlast19 also allows players to host their own fundraising events and gaming tournaments to help the cause. As it grows, it features additional merchandise including GameBlast hoodies, posters, and streams. To aid the platform even further, there are essential tips to engage audiences when streaming, sponsorship forms, and advised stretches to actively engage both the mind and body between streaming breaks.
GameBlast19 also allows players to host their own fundraising events and gaming tournaments to help the cause. As it grows, it features additional merchandise including GameBlast hoodies, posters, and streams. To aid the platform even further, there are essential tips to engage audiences when streaming, sponsorship forms, and advised stretches to actively engage both the mind and body between streaming breaks.
Trend Themes
1. Inclusive Gaming - Opportunity for disruptive innovation in creating accessible gaming controllers and keyboards for people with physical disabilities.
2. Gaming Marathons - Opportunity for disruptive innovation in organizing and hosting gaming marathons for charitable causes.
3. Streaming Engagement - Opportunity for disruptive innovation in developing tools and strategies to enhance audience engagement during live streaming.
Industry Implications
1. Gaming - Opportunity for disruptive innovation in the gaming industry to create inclusive gaming experiences for people with disabilities.
2. Non-profit - Opportunity for disruptive innovation in the non-profit sector to leverage gaming events for fundraising and awareness campaigns.
3. Streaming - Opportunity for disruptive innovation in the streaming industry to provide engaging tools and features for streamers and their audiences.
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