The 'Niche: The Podcast Experience' Card Game is Snarky
Michael Hemsworth — December 2, 2020 — Life-Stages
References: kickstarter & thegadgetflow
The 'Niche: The Podcast Experience' card game is a new pastime created by Truly Horrible that is targeted towards podcasters to help them poke fun at their practice. The game is similar in style to Apples to Apples and Cards Against Humanity, but is hyper-targeted towards podcast hosts to pose questions to them that are focused on microphones, RSS feeds and the like. The game comes with 198 high-quality cards that are all rated PG-13 to make them suitable for players of many age ranges to feel comfortable partaking.
The 'Niche: The Podcast Experience' card game takes a lighthearted, self-deprecating approach to the increasingly popular and crowded world of podcasting to help podcasters poke fun at common characteristics.
The 'Niche: The Podcast Experience' card game takes a lighthearted, self-deprecating approach to the increasingly popular and crowded world of podcasting to help podcasters poke fun at common characteristics.
Trend Themes
1. Podcast-themed Card Games - The trend of creating card games targeted towards podcasters provides an opportunity for companies to tap into the growing podcasting industry and offer unique gaming experiences.
2. Hyper-targeted Game Experiences - The trend of creating hyper-targeted games, like 'Niche: The Podcast Experience,' opens up possibilities for companies to develop niche game products that cater to specific communities or interests.
3. Lighthearted Self-deprecating Entertainment - The trend of lighthearted, self-deprecating entertainment, as seen in 'Niche: The Podcast Experience,' offers potential for companies to create products or experiences that allow people to laugh at themselves and their hobbies.
Industry Implications
1. Gaming - The gaming industry can leverage the trend of podcast-themed card games to create new revenue streams by targeting podcasters and podcast enthusiasts.
2. Podcasting - The podcasting industry can benefit from the trend of hyper-targeted game experiences by partnering with game developers to create promotional tie-ins or merchandise for their shows.
3. Entertainment - The entertainment industry can capitalize on the trend of lighthearted self-deprecating entertainment by developing comedy shows, movies, or books that playfully mock popular trends or communities.
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