Homes by Tinybop is a Fun, Educational App for Kids
Laura McQuarrie — November 14, 2014 — Life-Stages
References: itunes.apple & tinybop
After the launch of two extremely successful educational apps for kids—The Human Body and Plants—Tinybop is now introducing a new app called Homes.
This third part of Tinybop's Explorer's Library gives kids a peek into different houses around the world including a Brooklyn row house, a tower in Yemen and a Mongolian yurt. Inside each of the houses there are dozens of interactive rooms for kids to explore and personalize. Without actually having to travel to these places, Homes teaches kids about how people in other parts of the world live and gives them a look at different kinds of architecture, daily routines, food, animals and home decor. The app is made without rules or levels and instead Tinybop notes that "Interactive animations reward curiosity."
This third part of Tinybop's Explorer's Library gives kids a peek into different houses around the world including a Brooklyn row house, a tower in Yemen and a Mongolian yurt. Inside each of the houses there are dozens of interactive rooms for kids to explore and personalize. Without actually having to travel to these places, Homes teaches kids about how people in other parts of the world live and gives them a look at different kinds of architecture, daily routines, food, animals and home decor. The app is made without rules or levels and instead Tinybop notes that "Interactive animations reward curiosity."
Trend Themes
1. Educational Exploration Apps - The success of educational exploration apps like Tinybop's Homes opens up opportunities for more interactive and immersive educational experiences for children.
2. Virtual Travel Experiences - Apps like Homes provide virtual tours and experiences of different houses around the world, indicating a potential for disruptive innovation in the tourism and travel industry.
3. Personalized Learning - The interactive rooms in Homes allow kids to personalize their learning experience, suggesting a need for personalized learning solutions in the education and technology sectors.
Industry Implications
1. Education Technology - The success of Tinybop's educational apps highlights the potential for disruptive innovation in the education technology industry, particularly in the development of interactive and personalized learning tools.
2. Tourism and Travel - The virtual travel experiences provided by apps like Homes present an opportunity for disruptive innovation in the tourism and travel industry, offering immersive and interactive ways to explore destinations.
3. Children's Entertainment - Educational exploration apps like Homes contribute to the ongoing disruption and innovation in the children's entertainment industry, providing engaging and educational content for young audiences.
2.3
Score
Popularity
Activity
Freshness