The 'Curtain Call' Game Aims to Replicate a Backstage Experience
Mishal Omar — January 3, 2017 — Art & Design
References: damoclesgames.tumblr & kickstarter
The Curtain Call game is one that allows those who play it into the world of community theater and some of the dramatized "hijinks" that go on there.
The competitive game is based in the premise of community theater and focuses on behind-the-scenes drama. Players control a small theater company and use actors and props in order to fill requirements for various shows -- but each requirement has its own drama associated with it. This is where the curve balls come in, affected either the actors or the locations of the players in the game. Those who collect the most points by the end of the game are declared the winners.
This playful card-based game would appeal to theater lovers and beginners alike.
The competitive game is based in the premise of community theater and focuses on behind-the-scenes drama. Players control a small theater company and use actors and props in order to fill requirements for various shows -- but each requirement has its own drama associated with it. This is where the curve balls come in, affected either the actors or the locations of the players in the game. Those who collect the most points by the end of the game are declared the winners.
This playful card-based game would appeal to theater lovers and beginners alike.
Trend Themes
1. Community Theater Games - Developing more games that offer immersive experiences in the world of community theater, replicating backstage drama and hijinks.
2. Competitive Card Games - Creating card games that are not only fun but also competitive, with strategic elements that keep players engaged throughout the game.
3. Storytelling Games - Designing games that emphasize narrative and storytelling, allowing players to create their own stories and take on different roles within the game.
Industry Implications
1. Board Game Industry - Incorporating theater-themed card games into the board game industry, catering to a niche market of theater enthusiasts and expanding the offerings in this industry.
2. Entertainment Industry - Exploring the potential of theater-inspired card games within the entertainment industry by creating partnerships with theater companies and leveraging existing fan bases.
3. Gamification Industry - Applying the concept of theater and drama into gamification solutions, offering engaging experiences to employees in corporate training, team-building, and learning programs.
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