'Comedy Night' Has Players Perform a Routine in Front of an Online Audience
Laura McQuarrie — October 20, 2017 — Pop Culture
References: store.steampowered
As entertaining as it can be to attend a comedy show as an audience member, many people could not imagine themselves being the entertainer brave enough to face the crowd on the stage—but Comedy Night is a game that gives players a taste of what it's like to step into the spotlight.
As easy as it would have been to create a stand-up comedy simulator with a computer-generated audience, Lighthouse Games Studio decided to create a game that has people perform jokes to a live audience of real people online.
In a sense, the live comedy show experience is even more gruelling than usual, as the "brutal audience" is able to tune in via a computer, which often causes anonymous Internet users to be bolder than they would ever be in person. Comedy Night has these audience members vote for the best performers, which also introduces a unique new way to enjoy the standard stand-up experience.
As easy as it would have been to create a stand-up comedy simulator with a computer-generated audience, Lighthouse Games Studio decided to create a game that has people perform jokes to a live audience of real people online.
In a sense, the live comedy show experience is even more gruelling than usual, as the "brutal audience" is able to tune in via a computer, which often causes anonymous Internet users to be bolder than they would ever be in person. Comedy Night has these audience members vote for the best performers, which also introduces a unique new way to enjoy the standard stand-up experience.
Trend Themes
1. Live Stand-up Gaming - Creating virtual stand-up comedy experiences with real-time interaction.
2. Live Audience Engagement - Encouraging audience participation in virtual performances through voting and feedback.
3. Simulation-based Entertainment - Developing immersive games that simulate real-life experiences, such as stand-up comedy shows.
Industry Implications
1. Gaming - Developing innovative platforms and technologies for virtual stand-up comedy games.
2. Entertainment - Implementing new ways to engage and entertain audiences in virtual live performances.
3. Simulation - Designing realistic simulations that allow users to experience different professions and scenarios.
1.5
Score
Popularity
Activity
Freshness