In Listerine's Breathcalypse, Bad Breath is the Enemy
Laura McQuarrie — October 31, 2022 — Marketing
References: designtaxi
The main lure of the metaverse is the sense of escapism it provides but as Listerine proves with the Breathcalypse, not all Web3 worlds are idyllic. This new open-world game tells the story of a "bad breath apocalypse" where every avatar is birthed with bad breath. In this virtual world, bad breath is the enemy and the only way to save the world is to look for Listerine’s antiseptic mouthwash products in pharmacies and vending machines.
This game invites players into the world of Listerine and its mission to tackle bad breath, one mouth at a time. With this game, Sabrina Tichauer, Marketing Director of Oral Hygiene Brands at Johnson & Johnson Consumer Health Brazil, says "There is nothing better than this space to communicate with our audience in a modern and disruptive way."
This game invites players into the world of Listerine and its mission to tackle bad breath, one mouth at a time. With this game, Sabrina Tichauer, Marketing Director of Oral Hygiene Brands at Johnson & Johnson Consumer Health Brazil, says "There is nothing better than this space to communicate with our audience in a modern and disruptive way."
Trend Themes
1. Metaverse Gaming - The use of the metaverse in gaming introduces a new level of gamification and escapism for players.
2. Augmented Reality Advertising - Incorporating real-life products and advertising campaigns into virtual experiences allows for immersive and engaging marketing opportunities.
3. Virtual Product Placement - The integration of branded products into virtual worlds provides a unique opportunity for companies to increase brand awareness and visibility among consumers.
Industry Implications
1. Gaming - The use of gamification and immersive experiences has the potential to disrupt the gaming industry and revolutionize gameplay.
2. Advertising - The incorporation of real-world products and advertising campaigns in virtual worlds allows for new and creative opportunities for companies to reach their target audience.
3. Consumer Goods - Virtual product placement allows for consumer goods companies to increase brand awareness and visibility among consumers in a unique and innovative way.
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