'Berghain' Takes Inspiration from a Legendary Techno Club in Berlin
Laura McQuarrie — January 10, 2018 — Art & Design
References: ninjaprint.se & thedieline
Berlin nightclub Berghain is notorious for being incredibly difficult for club-goers get into. Although there is no guest list and no way to make reservations, those who stand in line for hours in the hopes of getting into the legendary techno club may still be refused entry to the club without explanation. Because of this, bouncer Sven Marquardt and his subjective decision-making skills at the door are just as talked-about as the club.
Inspired by the character of Berghain, Ninja Print and designer Joakim Bergkvist joined forces to create a board game; its premise is simple: get into the club. In the game, there are action cards and guest cards that represent the many types of people who wish to move beyond Berghain's doors.
Inspired by the character of Berghain, Ninja Print and designer Joakim Bergkvist joined forces to create a board game; its premise is simple: get into the club. In the game, there are action cards and guest cards that represent the many types of people who wish to move beyond Berghain's doors.
Trend Themes
1. Nightlife-inspired Board Games - Creating board games that capture the essence and experience of popular nightlife venues like Berghain.
2. Subjective Decision-making in Entertainment - Exploring the concept of subjective criteria and decision-making that can be applied in various entertainment industries.
3. Celebrity-inspired Games - Developing games that incorporate the characteristics and challenges of famous individuals or places.
Industry Implications
1. Board Game Industry - Creating innovative board game concepts that tap into popular cultural phenomena and nightlife experiences.
2. Entertainment Industry - Applying the concept of subjective decision-making to enhance the entertainment value and experience of various venues and events.
3. Gaming and Mobile App Industry - Designing mobile games that offer immersive and interactive experiences, inspired by influential figures or settings.
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