This Augmented Reality Climbing Wall Aids or Challenges Climbers
Laura McQuarrie — August 23, 2014 — Lifestyle
References: mediatech.aalto.fi & psfk
A group of Media Technology researchers at Finland's Aalto University have come up with augmented reality climbing technology that adds a high-tech level to scaling a rock wall.
With this kind of technology in place, climbers can either receive aid, in the form of suggestions of where to move next, or challenges to gamify the experience even more with additional obstacles. Even if a rock climber has mastered a particular rock wall, this technology makes it so that there are new ways for them to experience it, with the aid of AR graphics. This could also prove to be a fantastic tool for training purposes, since the augmented reality projections serve as a digital guide to the climbing rock wall.
With this kind of technology in place, climbers can either receive aid, in the form of suggestions of where to move next, or challenges to gamify the experience even more with additional obstacles. Even if a rock climber has mastered a particular rock wall, this technology makes it so that there are new ways for them to experience it, with the aid of AR graphics. This could also prove to be a fantastic tool for training purposes, since the augmented reality projections serve as a digital guide to the climbing rock wall.
Trend Themes
1. Augmented Reality Climbing - The use of augmented reality in rock climbing to enhance the experience and provide new challenges.
2. Gamification of Rock Climbing - Transforming rock climbing into a game-like experience by adding obstacles and challenges through augmented reality.
3. Training with Augmented Reality - Utilizing augmented reality projections as a digital guide to train climbers on rock walls.
Industry Implications
1. Outdoor Recreation - Integrating augmented reality technology into the outdoor recreation industry to enhance rock climbing experiences.
2. Technology and Gaming - Creating new opportunities for the technology and gaming industries by combining augmented reality with rock climbing.
3. Training and Education - Applying augmented reality in training and education settings to improve rock climbing skills and techniques.
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