The 'Distance Learning Infographic' uses data to prove that education is moving out of the classrooms and onto a computer screen. Between 2000 and 2008, the number of students taking at least one online class rose by 14 percent. It is predicted that by 2013, 18 percent of students will receive 80 percent of their education online.
Almost every faculty is moving online and some more than others. Computer Science has the greatest online presence because it's a technical subject whereas Humanities has less of a presence because it becomes difficult to teach those subjects through a screen.
The biggest demographic taking online classes are people above the age of thirty because online classes allows for flexibility while trying to juggle a job. However, distance learning is becoming increasing more popular with younger students.
Online Education Charts
The 'Distance Learning Infographic' Shows a Movement in Virtual Classes
Trend Themes
1. Rise of Online Education - The increase in students taking online classes presents an opportunity for developing innovative virtual learning platforms and technologies.
2. Expanding Access to Education - The growing popularity of online education opens up possibilities for reaching a wider audience of learners, including older and working professionals.
3. Shift Towards Flexible Learning - The trend of younger students embracing distance learning highlights the need for adaptable, self-paced educational resources and interactive online platforms.
Industry Implications
1. Edtech - The rise of online education creates opportunities for EdTech companies to develop innovative digital learning solutions and platforms.
2. Professional Development - The expansion of online education presents a disruptive innovation opportunity for professional development providers to offer flexible and accessible training programs.
3. Digital Content Publishing - The shift towards online education calls for digital content publishers to create interactive and engaging educational materials tailored for virtual learning environments.