Zenytime Wants to Make Concentrated Breathing Fun
Mesel Isaac — September 16, 2014 — Lifestyle
Zenytime consists of both a physical device, called a Puck and a smartphone app that work in concert so users can reap the benefits of focused breathing.
The Zenytime Puck acts as controller that instead of using physical buttons, uses your breath as an input mechanism for executing commands. However, the Puck doesn't just solely act as a controller, it also doubles as a heart rate and blood oxygen monitor. The Zenytime app displays the information recorded using the Puck, but more importantly it stores all of the games. The games currently being developed are based on disciplines such as yoga, sports and wellness.
Through gamification, the makers of Zenytime hope to make concentrated breathing fun, so people will look forward to the experience.
The Zenytime Puck acts as controller that instead of using physical buttons, uses your breath as an input mechanism for executing commands. However, the Puck doesn't just solely act as a controller, it also doubles as a heart rate and blood oxygen monitor. The Zenytime app displays the information recorded using the Puck, but more importantly it stores all of the games. The games currently being developed are based on disciplines such as yoga, sports and wellness.
Through gamification, the makers of Zenytime hope to make concentrated breathing fun, so people will look forward to the experience.
Trend Themes
1. Breath-controlled Gaming - Integrating breath as an input mechanism for gaming offers a new and interactive way to engage users.
2. Health Monitoring Wearables - Combining gaming and health monitoring devices, like heart rate and blood oxygen monitors, opens possibilities for personalized wellness experiences.
3. Gamification of Mindfulness - Using games to make mindful practices enjoyable and engaging can create a new market for wellness-focused entertainment.
Industry Implications
1. Gaming - The integration of breath-controlled gaming can create innovative experiences in the gaming industry.
2. Health and Wellness - Health monitoring wearables complemented by game-based interactions expand the possibilities for personalized wellness solutions.
3. Mindfulness - The gamification of mindfulness can drive demand in the wellness industry by offering interactive and enjoyable experiences.
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