WYLDE and Belfast Metropolitan College Create an Esports Degree Program
References: wylde.gg & esportsinsider
Ireland's WYLDE, a prominent esports organization, has partnered with the Belfast Metropolitan College (BelfastMet) to launch a new esports degree program for students based in Northern Ireland. WYLDE, which is co-owned by Olympic athlete Usain Bolt, is an esports organization with prominent teams across FIFA, Rocket League, VALORANT, and Rainbow Six: Siege, as well as a selection of content creators. Students will learn about content creation, technology, esports health, and other topics relevant to a career in gaming.
“We are delighted to partner with BelfastMet, who share our vision in developing esports talent. WYLDE was established with a core focus to responsibly help to provide education, training and skills, enhancing opportunities for those who have a passion and drive for esports," said WYLDE CEO, Steve Daly.
Image Credit: WYLDE
“We are delighted to partner with BelfastMet, who share our vision in developing esports talent. WYLDE was established with a core focus to responsibly help to provide education, training and skills, enhancing opportunities for those who have a passion and drive for esports," said WYLDE CEO, Steve Daly.
Image Credit: WYLDE
Trend Themes
1. Esports Degree Programs - The partnership between WYLDE and Belfast Metropolitan College highlights the trend of accredited academic programs focused on esports.
2. Content Creation in Esports - The inclusion of content creation in the curriculum signifies the growing demand for skilled professionals who can create engaging content within the esports industry.
3. Esports Health and Well-being - The emphasis on esports health in the degree program addresses the need for education and awareness of health-related issues in the gaming community.
Industry Implications
1. Higher Education - The introduction of esports degree programs opens up new opportunities for higher education institutions to cater to the growing demand for esports education.
2. Entertainment and Media - The focus on content creation in the esports degree program presents a disruptive innovation opportunity for entertainment and media companies to tap into the esports market by producing engaging esports-related content.
3. Wellness and Healthtech - The inclusion of esports health and well-being in the curriculum creates potential for the wellness and health technology industries to develop innovative solutions and products specifically tailored for esports athletes and enthusiasts.
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