Dundee and Angus College Introduces the First Esports Degree in Scotland
References: dundeeandangus.ac.uk & esportsinsider
Dundee and Angus College have announced that they will provide the first esports-related degree in Scotland. Students will learn transferable skills such as managing and organizing events, gauging audience engagement, and digital skills like production, broadcasting, commentating, and streaming. The course will run for two years, with students given the option to take a third to earn a full degree.
Students will experience everything firsthand, from a special esports classroom with gaming PCs to a console-filled Esports Society center. Additionally, new plans are in motion to build two tournament rooms, two broadcast studios, and a recording studio.
“We have focused on the practical elements of esports and will provide our students with multiple placement and project opportunities throughout the course with our range of industry partners,” said Lee Lappin, Head of Sector at Dundee and Angus College.
Image Credit: Dundee and Angus College
Students will experience everything firsthand, from a special esports classroom with gaming PCs to a console-filled Esports Society center. Additionally, new plans are in motion to build two tournament rooms, two broadcast studios, and a recording studio.
“We have focused on the practical elements of esports and will provide our students with multiple placement and project opportunities throughout the course with our range of industry partners,” said Lee Lappin, Head of Sector at Dundee and Angus College.
Image Credit: Dundee and Angus College
Trend Themes
1. Esports Education - The establishment of esports degrees and courses in universities and colleges provides an opportunity for disruptive innovation for improving traditional education models with hands-on and practical training.
2. Esports Management - The focus on transferable skills such as event management, audience engagement, and digital production in esports education creates opportunities for disruptive innovation in the events and media industries.
3. Esports Infrastructure - The construction of specialized esports facilities like tournament rooms, broadcast studios, and recording studios presents opportunities for disruptive innovation in architecture, design and construction industries.
Industry Implications
1. Education - The rise of esports-related courses and degrees in universities demand new teaching methods, curriculum, and interdisciplinary partnerships, creating opportunities for disruptive innovation in traditional education models.
2. Events - The emphasis of esports education in event management, audience engagement, and digital production can improve the quality of events and create new revenue streams for the events industry.
3. Media - Esports education can train media professionals with new skill sets and create opportunities for innovation in digital platforms, broadcasting, and content creation.
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