We're Not Really Strangers Dives Deep Into Connections With Friends
Grace Mahas — December 15, 2020 — Lifestyle
References: instagram & werenotreallystrangers
We're Not Really Strangers is an intimate card game developed by Koreen, a model and artist based in L.A. The game was designed to empower meaningful connections with others and features three carefully crafted levels of questions that will allow players to open up about themselves and expand their existing relationships.
The first level is perception to dive past assumptions, showing you what first impression you give off. The second level is connection and encourages users to dig a bit deeper and ask emotional questions. The third level is reflection, offering time to reflect, and become closer. Lastly, the final card asks each player to write a message to the other and only open the message when they have parted.
Alongside the original We're Not Really Strangers game, the brand also offers specialty expansion packs including the Race and Privilege Expansion Pack, the Relationship Pack, the Honest Dating Expansion Pack, and the WNRS X Red Table Talk expansion pack, among others.
Image Credit: We're Not Really Strangers
The first level is perception to dive past assumptions, showing you what first impression you give off. The second level is connection and encourages users to dig a bit deeper and ask emotional questions. The third level is reflection, offering time to reflect, and become closer. Lastly, the final card asks each player to write a message to the other and only open the message when they have parted.
Alongside the original We're Not Really Strangers game, the brand also offers specialty expansion packs including the Race and Privilege Expansion Pack, the Relationship Pack, the Honest Dating Expansion Pack, and the WNRS X Red Table Talk expansion pack, among others.
Image Credit: We're Not Really Strangers
Trend Themes
1. Meaningful Connection Games - Intimate card and board games that encourage players to connect more deeply with each other and themselves.
2. Emotional Intelligence Products - Products and services that promote self-discovery and emotional vulnerability.
3. Expansion Pack Offerings - The trend towards offering niche expansion packs for existing games and services that cater to specific interests or demographics.
Industry Implications
1. Personal Development - Companies and professionals that offer services and products that help individuals achieve personal growth and self-discovery.
2. Entertainment - Card and board game companies and other entertainment businesses that aim to provide engaging and meaningful experiences for their customers.
3. Social Activism - Organizations and individuals that aim to spark positive social change by promoting empathy, understanding, and dialogue.
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