The Augmented Haptics 'grasp it' Allows for Demonstrative Teaching
Michael Hemsworth — December 22, 2021 — Tech
References: grasp.it & yankodesign
The Augmented Haptics 'grasp it' kit has been crated by Dr. Gregory Quinn and Fabian Schneider as a STEM education solution that would work to provide a demonstrative learning experience for students. The portable kit would be capable of being brought into a wide range of learning environments and would provide students with the ability to learn about complex topics in a more hands-on manner. The digital augmentation that the kit makes use of will allow students and teachers alike to interact with it and be provided with different results, depending on the setup.
The Augmented Haptics 'grasp it' kit makes use of a series of LEGO-like components that can be positioned onto the backboard before being used to demonstrate complex topics.
The Augmented Haptics 'grasp it' kit makes use of a series of LEGO-like components that can be positioned onto the backboard before being used to demonstrate complex topics.
Trend Themes
1. Augmented Reality Learning - The Augmented Haptics 'grasp it' kit is an example of how augmented reality can be used in the education sector to provide a more engaging and hands-on learning experience.
2. Portable STEM Education - The portable nature of the Augmented Haptics 'grasp it' kit allows for STEM education to be brought into a wide range of learning environments, including remote or underserved areas.
3. Hands-on Learning - The use of LEGO-like components in the Augmented Haptics 'grasp it' kit allows for a more tactile and interactive learning experience, promoting better retention and understanding of complex topics.
Industry Implications
1. Education - The Augmented Haptics 'grasp it' kit presents an opportunity for the education sector to invest in more hands-on and technology-driven learning solutions.
2. Technology - As augmented reality becomes more prevalent in education, the technology industry can look into developing more advanced solutions that cater specifically to the sector's needs.
3. Toy and Gaming - The use of LEGO-like components in the Augmented Haptics 'grasp it' kit presents an opportunity for the toy and gaming industries to explore how their products can be used in educational settings.
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