Marc Owens Replicates Third-Person Gaming Experience for Real Life
References: marcowens & todayandtomorrow.net
It’s no secret that people love virtual gaming, but Marc Owens decided it was time to take our avatar love to the real streets with his avatar machine.
The avatar machine by Marc Owens replicates virtual gaming in its aesthetics and visuals by letting the person wearing the avatar outfit see themselves in third person. Personally, I feel a little drunk watching the video of what the person sees when they wear the suit, but there’s no denying how cool the avatar suit looks.
The avatar machine by Marc Owens replicates virtual gaming in its aesthetics and visuals by letting the person wearing the avatar outfit see themselves in third person. Personally, I feel a little drunk watching the video of what the person sees when they wear the suit, but there’s no denying how cool the avatar suit looks.
Trend Themes
1. Virtual Reality Gaming - Opportunity for creating immersive gaming experiences that blur the line between virtual and real life.
2. Third Person Perspective - Potential for enhancing various industries by allowing individuals to experience situations from a different perspective.
3. Augmented Reality Fashion - Innovation opportunity to merge fashion and technology, creating unique and interactive clothing experiences.
Industry Implications
1. Gaming - Disruptive potential to revolutionize the gaming industry by offering new and immersive gameplay experiences.
2. Film and TV - Opportunity to transform storytelling techniques by allowing filmmakers to capture scenes from different perspectives.
3. Fashion - Innovation potential to incorporate augmented reality into fashion design, enabling interactive and engaging clothing experiences.
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