'Unruly Bastards' Requires Players to Act Out Unorthodox Scenes
Michael Hemsworth — September 7, 2018 — Life-Stages
References: kickstarter & theawesomer
Many card games are focused on a rather subdued form of gameplay, but the 'Unruly Bastards' party game is positioned as a truly different option that is intended to help players break out their inner actor or actress.
The game works by having a player act as the judge for each round and presenting other players with a theme card and a modifier card that requires them to act out a ridiculous scene for others to judge. Players need to win five rounds to be crowned the victor, but it's clear that the gameplay could make this difficult as participants must exercise their acting capabilities and beat out others to make it.
The 'Unruly Bastards' party game is suitable for players aged 17 and up, and three or more players.
The game works by having a player act as the judge for each round and presenting other players with a theme card and a modifier card that requires them to act out a ridiculous scene for others to judge. Players need to win five rounds to be crowned the victor, but it's clear that the gameplay could make this difficult as participants must exercise their acting capabilities and beat out others to make it.
The 'Unruly Bastards' party game is suitable for players aged 17 and up, and three or more players.
Trend Themes
1. Outrageous Party Games - Providing a new form of party entertainment where players can showcase their acting skills in a playful way.
2. Theme-based Play - Tapping into the popularity of themes in entertainment and gaming, by offering themed cards to prompt acting scenes.
3. Non-subdued Gameplay - Catering to a market that desires more outrageous, rebellious, and unconventional experiences during game time.
Industry Implications
1. Gaming - Opportunities to create more innovative party board games, and tap into the growing trend of experiential and theme-driven gaming.
2. Entertainment - Potential to usher in new entertainment experiences that are playful, unconventional, and encourage participation.
3. Hospitality - Incorporating these games into existing hospitality venues to engage patrons in a more memorable, interactive experience.
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