Really Loud Librarians Entertains Pairs and Parties Alike
Laura McQuarrie — January 23, 2023 — Life-Stages
References: businesswire
Gaming and entertainment company Exploding Kittens announced the launch of a new game called Really Loud Librarians, described as a "word-shouting board game where players’ useless knowledge wins useful points." The game borrows the best aspects of other popular ones, like the strategy of Scattergories and the chaotic shouting of charades, to offer entertainment for pairs and parties alike.
This game leans into the popularity of category games but offers its own flavor for players ages eight and up. With instructions that are easy to follow and only 20 minutes needed for gameplay, Really Loud Librarians challenges people to think fast and yell louder than others.
Thanks to the way the game plays out, it's just as fun to watch all the action unfold as it is to participate.
This game leans into the popularity of category games but offers its own flavor for players ages eight and up. With instructions that are easy to follow and only 20 minutes needed for gameplay, Really Loud Librarians challenges people to think fast and yell louder than others.
Thanks to the way the game plays out, it's just as fun to watch all the action unfold as it is to participate.
Trend Themes
1. Category Game Evolution - Opportunity for gaming companies to create new and innovative games that offer a fresh spin on existing category game mechanics.
2. Fast Paced and Chaotic Gameplay - Opportunity for gaming companies to capitalize on the popularity of games that offer fast paced excitement and require quick thinking and strategy.
3. Group Entertainment - Opportunity for gaming companies to develop games that offer entertainment for groups of people, making it just as fun to watch as it is to participate.
Industry Implications
1. Gaming - Opportunity for gaming companies to leverage new and existing game mechanics to create engaging and exciting experiences for players of all ages.
2. Entertainment - Opportunity for entertainment companies to capitalize on the popularity of fast paced and group-oriented games to engage and entertain audiences.
3. Education - Opportunity for educational companies to develop games that incorporate learning with fun and exciting gameplay for children and adults alike.
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