The University of Calgary Library Puts Video Games on Shelves
Amelia Roblin — September 23, 2010 — Pop Culture
References: thegauntlet & dvice
Though it isn't the first academic institution to do so, the University of Calgary is still making a radical move by including a video game collection within the library's study space.
Librarian Jerremie Clyde points out that "studying games as a media, whether it's in social sciences, communication and culture, education [or] digital humanities, is becoming more popular." The University of Calgary library will be aiming to build a compendium of varied gaming resources, including computer and TV games from past and present.
Librarian Jerremie Clyde points out that "studying games as a media, whether it's in social sciences, communication and culture, education [or] digital humanities, is becoming more popular." The University of Calgary library will be aiming to build a compendium of varied gaming resources, including computer and TV games from past and present.
Trend Themes
1. Studying Games - Opportunity for educational institutions to incorporate video games as a study resource in various fields, such as social sciences, communication and culture, and education.
2. Video Game Collections - Increasing demand for libraries and academic institutions to curate extensive collections of video games for research and academic purposes.
3. Digital Humanities - Emerging trend of integrating video games into the field of digital humanities, creating opportunities for interdisciplinary research and analysis.
Industry Implications
1. Education - Incorporating video game collections within educational institutions to enhance learning experiences and explore new teaching methodologies.
2. Library Services - Providing comprehensive video game collections in libraries to cater to the growing demand of studying games as an academic resource.
3. Digital Entertainment - Collaborating with academic institutions to promote gaming as a serious medium for research and analysis, expanding the reach of video games beyond traditional entertainment.
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