The Toca Train for iOS Puts Players in Charge of a Virtual Locomotive
Sarah Moore — June 4, 2012 — Tech
Driving a high-speed locomotive is a dangerous pastime for a young child, which is why Toca Boca made the Toca Train app for the kids, or kids at heart, wanting to steam-on full speed ahead in a mock train engine.
Developed for the three to seven year range, this tot-friendly game lets players thunder down the tracks in the interactive simulator.
The intuitive nature of the simulator does not give instructions or any real specifics, allowing the child to maneuver the vehicle however they want. While it is all fun and games, it could potentially pose a problem if the child had any vested interested in learning about the way a train is actually driven -- and its need to remain on the tracks while driving.
Developed for the three to seven year range, this tot-friendly game lets players thunder down the tracks in the interactive simulator.
The intuitive nature of the simulator does not give instructions or any real specifics, allowing the child to maneuver the vehicle however they want. While it is all fun and games, it could potentially pose a problem if the child had any vested interested in learning about the way a train is actually driven -- and its need to remain on the tracks while driving.
Trend Themes
1. Virtual Locomotive Simulators - Developing more versions of toddler-friendly train simulators that enable young children to safely train as conductors
2. Gamifying STEM Learning - Introducing more games and apps that encourage young children to learn about STEM topics in fun and engaging ways
3. Child-focused VR Experiences - Creating more virtual reality experiences specifically tailored for young children to safely and interactively learn about topics like science, art, or history
Industry Implications
1. Education Tech - Developing more edtech tools and software to gamify education-based knowledge acquisition across all age groups
2. Gaming Industry - Partnering with educational institutions and brands to create games focused on building skills, knowledge, and memories for developing minds.
3. Virtual Reality Industry - Designing more VR tools and software that allow children to safely learn in the virtual world for an immersive and experiential education experience.
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