'This Book is a Planetarium' Offers Fully Functioning Paper Gadgets
Ellen Smith — October 11, 2017 — Tech
References: kellianderson & thisiscolossal
'This Book is a Planetarium' is a digitally infused text designed by Kelli Anderson, which combines both analog and digital forms of media.
Upon opening the book, readers will be delighted to find several functioning paper gadgets, which offer a more engaging textual experience. This book provides a unique and sophisticated take on the classic pop-up book, by offering a means to both explain and demonstrate scientific concepts. The book serves as a comprehensive means of accessing information for "artists, children, and people who think with their hands more than they think in numbers.”
This Book is a Planetarium serves as an educational tool that's both immersive and educational, offering information in a manner that's accessible and comprehensive.
Upon opening the book, readers will be delighted to find several functioning paper gadgets, which offer a more engaging textual experience. This book provides a unique and sophisticated take on the classic pop-up book, by offering a means to both explain and demonstrate scientific concepts. The book serves as a comprehensive means of accessing information for "artists, children, and people who think with their hands more than they think in numbers.”
This Book is a Planetarium serves as an educational tool that's both immersive and educational, offering information in a manner that's accessible and comprehensive.
Trend Themes
1. Analog-digital Integration in Educational Media - Opportunity to create more engaging and interactive educational content through the use of both analog and digital media.
2. Functional Pop-up Books - Chance to expand the use of pop-up books beyond traditional storytelling to create functional gadgets and tools.
3. Tactile Learning Material - Opportunity to develop tactile and hands-on learning materials for individuals who prefer a physical approach to learning.
Industry Implications
1. Publishing - Incorporating analog-digital integration in publishing to create more interactive educational content.
2. Educational Technology - Developing tactile and interactive learning materials using technology to enhance the learning experience.
3. Toy and Game Design - Creating functional pop-up books as toys and games to educate and entertain children.
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